Spearhead World Creation for Supercell's Unreleased Casual MMORPG: mo.co
Our team is on the hunt!
The primary responsibility of your character (Lead 3D Environment Artist) will be guiding and mentoring the team of environment artists, channeling their efforts toward crafting top-tier game environments and gameplay experiences.
Your adventure involves defining our game worlds' aesthetic landscape, actively contributing to creating new content and ensuring a smooth implementation.
As a self-directed leader, you'll take full ownership of your work, fostering a collaborative and positive team atmosphere and leveraging your expertise to collaborate effectively with diverse teams comprising artists, designers, engineers, and producers.
Join us! It's like monster hunting.
Responsibilities
Support the professional and artistic development of a team of environment artists.
Facilitate high volume asset production, from concept to implementation, using external artists.
Collaborate with other artists, game designers and engineers to develop worlds that meet the game’s requirements.
Work on the full environment production pipeline.
Create and implement in-game ready, real-time 3D environment assets that are optimized for performance.
Cooperate with outsourcing partners to plan, design, and produce new content.
Support the development of visual concepts and ideas, ability to take an idea and develop it into its full potential.
Support the game development process from inception through launch and into live operations.
Actively push for improvements, and make the game the best it can be.
Adapt and work with an existing visual style, and build upon it.
Create beautiful, engaging game assets and environments.
Document and improve processes to help scale up art production.
Participate in playtesting and art reviews, and contribute to iteration and feedback that will make the game better.
Requirements
Experience leading a team of artists
Experience with 3D software (eg. Maya, 3DS Max, etc.)
Experience constructing and managing full 3D environments in a relevant game engine
Ability to create production quality stylized 3D game assets and textures.
Previous experience in game development and making game art with low supervision.
Ability to create a variety of production quality work outside of environment art.
Pride and responsibility in your work when given the freedom to work independently.
Be open-minded and respectful when receiving feedback from the team, and demonstrate the ability to implement and iterate according to project needs.
Nice to Have
Passion and experience working on action RPG games.
Ability to bridge communication between environment art, other artists, and game designers; Working closely with programmers, community and everyone else on a tightly knit game team.
Ability to contribute additional skills in areas such as level design, lighting, tech art, and tool development.
Benefits and Compensation Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life. We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More
About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You Might Love It Here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company. We know it takes more than independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.